Magic

Magic is one of the skill systems in the world of Reincarnated as a Sword. Magic needs a natural affinity to unlock. If one does not possess the aptitude for a certain element, they would never be able to use it no matter how hard you tried. For compound elements, not only do they need to have an affinity for two different elements, but they require a third affinity for the compound magic. Certain races have a natural affinity for a specific basic element, for example, wood elves are born with the wood element. The traditional way of learning magic was having a master teach it to a student. There are also various items and tools used to unlock the magic. The non-traditional methods to obtain an element involve becoming closer to said element by relishing in the element through feeling, hearing, imagining, etc., the element until it appears in the person's dreams.

Elemental Magic

 * Fire Magic: magic that deals with fire
 * Flame Magic: the higher form of fire magic
 * Wind Magic: magic that deals with wind
 * Storm Magic: the higher form of wind magic
 * Water Magic: magic that deals with water
 * Ocean Magic: the higher form of water magic
 * Earth Magic: magic that deals with earth
 * Land Magic: the higher form of earth magic

Derivative Elements

 * Light Magic: magic that deals with light
 * Purification Magic: magic that governs purification
 * Illusion Magic: magic that manipulates illusions
 * Dark Magic: magic that deals with darkness
 * Darkness Magic: the higher form of dark magic
 * Necromancy Magic: magic that governs over the dead
 * Hell Magic: the higher form of necromancy magic
 * Poison Magic: magic that manipulates poison
 * Death Poison Magic: the higher form of poison magic

Compound Magic

 * Wood Magic (Water+Earth): magic that manipulates plants and trees
 * Thunder Magic (Wind+Fire): magic that manipulates thunder and magnetism
 * Steel Magic (Earth+Fire): magic that manipulates lava and minerals
 * Sand Magic (Earth+Wind): magic that manipulates sand and dryness
 * Life (生命) Magic (Water+Fire): magic that manipulates life and genes
 * Frost Magic (Water+Wind): magic that manipulates ice and snow

Unique Magic

 * Recovery Magic: magic that governs recovery
 * Healing Magic: the higher form of recovery magic
 * Blacksmithing Magic: a system of magic that collects magic useful for blacksmithing
 * Contract Magic: magic about contracts
 * Kin Summoning: magic to summon one's kin
 * Space-time magic: magic that governs time and space
 * Dimensional Magic: magic that manipulates dimensions
 * Moonlight Magic: magic that controls reflexes and reflections and manipulates the mind and body. This magic is associated with werewolves and vampires.
 * Life (生活) Magic: a system of magic that collects magic useful for life, such as ignition
 * Covenant Magic: magic that governs covenants and oaths
 * Spirit Magic: magic for manipulating spirits
 * Auxiliary Magic: magic that deals with buffs, debuffs, and barriers